

Nevertheless, these blocks also follow some criteria to appear successfully. If the chunk is suitable to fit a dungeon, the game starts to generate chests, rooms, and mob spawners. Hence, why they typically connect themselves to caves. The dungeon’s potential location must contain 1-5 floor-level openings.The area’s ceiling blocks must be of solid material.The site must have a solid floor area to foster the dungeon.This calculation considers many criteria, such as: Every attempt calculates a distinct location and size for the structure. The game makes up to eight attempts to generate a dungeon for each chunk it loads.

Minecraft’s generation algorithm hugely impacts the predominance of dungeons. The mob spawner always sits in the room’s center, while the chests rest on the structure’s walls. But beware, there’s also a slim chance of the building being completely empty inside. The chance of a dungeon not containing a mob spawner is pretty thin.ĭungeons often contain up to two chests in the interior of their structure.

So, pay attention to this specific type of block.Īfter observing if the dungeon’s structure follows the pattern above, search for a mob spawner in its interiors. More specifically, dungeons have a 75% cobblestone generation chance on their structure. A dungeon often features cobblestones and mossy cobblestones on all of its surfaces. Take note of the building’s walls and floors. Identifying a dungeon in Minecraft is pretty straightforward they all follow the same structure setting. Therefore, do not expect to find these buildings in the nether or the End. The game only features dungeons in the overworld. In Minecraft, this type of room often assigns itself to a spawner, which creates an individual mob (spiders, skeletons, zombies). The dungeon is identified as a “monster room”, meaning that it’s some form of building that fosters various creatures. First, let’s discuss the role of dungeons in Minecraft and what kind of things we should expect after finding one.
